Boing! Boing! Shapes!

Game for the HEJ 2025 April round
Creator: Gergő Ferenc Szabó
Theme: IMAGE 2
Challange: BUILD THE LEVEL YOU PLAY
Engine: Unity 6 WebGL
Movement: Only with mouse
In Boing! Boing! Shapes!, players must strategically break glowing crystals by balls that match their colors. But there's a twist — the balls can change color mid-flight by bouncing off variously colored shapes scattered across the level. Each level challenges you to find the right sequence of color changes and angles to shatter every crystal.
Game mechanics
User Interface
From the left panel, you can select the objects from which you can build the level.
On the right hand panel are the buttons to control the game. The Start/Stop buttons control the game play and the big yellow X button to clear the entire map.
LIVES: The number of opportunities remaining to solve the puzzle.
POINTS: The number of points currently available. Its value decreases with the number of objects to be used.
Object Name | Required score |
---|---|
Quarter circle shape | 5 |
Ball | 30 |
Bat | 20 |
Teleport | 60 |
TOTAL POINTS: The number of points scored so far.
LEVEL: The current level.
In the centre is the play area, where you can use the shapes to control the ball to be dropped, which can be used to break the crystals placed at different points on the field.
Ball manupilating objects
The bats can be used to bounce balls over longer distances.

The grey side of the bat can only be used to hit the ball further.
Teleports can be used to magically move balls anywhere.
Editing functions
Move
Rotate
Delete
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