Game for the HEJ 2025 March round 

Creator:  Gergő Ferenc Szabó 

Theme: THE LEVEL IS YOUR HP

Modifiers: PUZZLE SHOOTER

Engine: Unity 6 WebGL

Movement: Only with mouse

Game mechanics

  • Destroy all the coloured bricks
  • A new ball is generated every quarter unit of time
  • When the hand of the clock comes round, the bricks sink lower
  • When the bricks reach the paddle the game is over
  • There must always be a ball on the field, if this condition is not met the player's life is reduced by one
  • If the player runs out of life, the game is over


Top Info

Icon Description
Game clock
Amount of lives
Music On/Off
Sound Effects On/Off


Brick Types

Icon Description
Grey brick, unbreakable with a ball, but no chance against projectiles.
Blue brick
Green brick
Pink brick
Red brick
Yellow brick


Power-Ups

</tr>
Icon Description
Add 10 points
Add 50 points
Increase the ball size
Increase the paddle size
Add 1 life
Making a safety net
Add a laser to the paddle
Split the ball
Thru-Brick effect
Ball slowdown effect

Level-Modifiers

Icon Description
Destroy all colours of blue bricks
Destroy all colours of green bricks
Destroy all colours of pink bricks
Destroy all colours of red bricks
Destroy all colours of yellow bricks

Power-Down


Icon Description
Reducing the number of lives by one.
Reduces the number of weapons on your paddle by one.
Reduces the size of the paddle.
Reduces the size of the balls.
Increases the speed of the balls.
Winds up the clock so the bricks slide down.


StatusReleased
PlatformsHTML5
AuthorGeriJ
GenrePuzzle, Platformer
Made withUnity
Tags2D, Arcade

Comments

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I'm really looking forward to trying out this game!

You look like the type of person who'd enjoy this jam: WOW JAM

They have a very interesting platform and are even offering prizes xD

Cool retro brick-breaker game. It’s great that you can adjust the mouse sensitivity at the start. (Though here you can cheat a bit—if I set it to 100% max, I just need to move the mouse back and forth and catch every ball—hehe.) The music is good, the graphics are nice. Sometimes everything falls a bit too fast, but that’s to be expected when many balls are breaking the wall. Maybe power-ups could be introduced gradually between levels, with one new feature appearing at the start of each level—this way, gamification and the tutorial are handled in one go. :) GG

Thank you for your feedback! It means a lot to me to get constructive feedback like this, because it helps me to perfect the game.