Brickscape
Game for the HEJ 2025 March round
Creator: Gergő Ferenc Szabó
Theme: THE LEVEL IS YOUR HP
Modifiers: PUZZLE SHOOTER
Engine: Unity 6 WebGL
Movement: Only with mouse
Game mechanics

- Destroy all the coloured bricks
- A new ball is generated every quarter unit of time
- When the hand of the clock comes round, the bricks sink lower
- When the bricks reach the paddle the game is over
- There must always be a ball on the field, if this condition is not met the player's life is reduced by one
- If the player runs out of life, the game is over
Top Info
| Icon | Description |
|---|---|
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Game clock |
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Amount of lives |
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Music On/Off |
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Sound Effects On/Off |
Brick Types
| Icon | Description |
|---|---|
| Grey brick, unbreakable with a ball, but no chance against projectiles. | |
| Blue brick | |
| Green brick | |
| Pink brick | |
| Red brick | |
| Yellow brick |
Power-Ups
| Icon | Description |
|---|---|
| Add 10 points | |
| Add 50 points | |
| Increase the ball size | |
| Increase the paddle size | |
| Add 1 life | |
| Making a safety net | |
| Add a laser to the paddle | |
| Split the ball | |
| Thru-Brick effect | |
| Ball slowdown effect |
Level-Modifiers
| Icon | Description |
|---|---|
| Destroy all colours of blue bricks | |
| Destroy all colours of green bricks | |
| Destroy all colours of pink bricks | |
| Destroy all colours of red bricks | |
| Destroy all colours of yellow bricks |
Power-Down
| Icon | Description |
|---|---|
| Reducing the number of lives by one. | |
| Reduces the number of weapons on your paddle by one. | |
| Reduces the size of the paddle. | |
| Reduces the size of the balls. | |
| Increases the speed of the balls. | |
| Winds up the clock so the bricks slide down. |









Comments
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Cool retro brick-breaker game. It’s great that you can adjust the mouse sensitivity at the start. (Though here you can cheat a bit—if I set it to 100% max, I just need to move the mouse back and forth and catch every ball—hehe.) The music is good, the graphics are nice. Sometimes everything falls a bit too fast, but that’s to be expected when many balls are breaking the wall. Maybe power-ups could be introduced gradually between levels, with one new feature appearing at the start of each level—this way, gamification and the tutorial are handled in one go. :) GG
Thank you for your feedback! It means a lot to me to get constructive feedback like this, because it helps me to perfect the game.